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Berserker Stance

3 CC

(Barbarian - Core Ability)

Cost: Free

Range: Weapon Range

Duration: N/A

Criteria: Only one Stance can be active at a time. -

You may attack only once with each individual weapon.

Type: Stance

Each turn, you may attack again for each additional weapon you are wielding. - This effect breaks once you fail an attack.

Walking Armory

1 cc

Cost: Free / 1 PP

Range: N/A

Duration: N/A

Criteria:

Type: Passive/Active Skill.

Increase your weapon slot to 4, and ignore their weight. - You may switch weapon anytime you could move, without spending your turn, by paying 1 PP.

Commanding Shout

1 cc

Cost: 1 PP

Range: 20 Yards

Duration: Intimidation Check

Criteria: -Only one shout can be active at a time. - If you use a shout more than 2 times within 12 Hours, you lose the ability to shout.

Type: Buff, Skill

The Warrior shouts, inspiring his allies within 20 yards, increasing their melee defence by d1.

Waymaker

1 cc

Cost: 1 PP

Range: 10 Yards

Duration: N/A

Criteria: This action causes a loud noise.

Type: Move

Destroy any terrain, or object under Level 3. Roll a Strenght check.

Shield Wall

1 cc

Cost: 2 PP

Range: N/A

Duration: Until next turn.

Criteria:

Type: Defensive Skill.

Skip a turn. - Cover behind your shield, completly ignoring any incoming attack, from under a level 3 unit. Above Level 3, you only receive a bonus of d1 on the Might-Defense check you will have to make.

Having the Guts

1 cc

Cost: Free

Range: N/A

Duration: N/A

Criteria:

Type: Passive

You receive +1 life from eating and resting.

Lightwork

3 cc

Cost: Free

Range: N/A

Duration: N/A

Criteria:

Type: Passive Attribute

You can swim, run, jump, and move normally in Plate armour, ignoring the weight. Also greatly increases your weight endurance.

Combat Stance

3 cc

(Brute - Core Ability)

Cost: Free

Range: Weapon Range

Duration: N/A

Criteria: Only one Stance can be active at a time. 

Type: Stance

Every Two-Handed Weapon grants you an additional effect:

Mace: Roll d1 to stun the target.

Sword: Ignores Armour and shields.

Axe: Apply Lethal Injury.

Bow: Weakens target's defense by 1.

Spear: Deals 1 Aoe damage in 15 yards.

Staff: Activate the Staff's Spell.

Building Rage

3 cc

(Barbarian - Core Ability)

(Guardian - Core Ability)

Cost: Free

Range: N/A

Duration: N/A

Criteria:

Type: Passive Skill

Everytime you lose a life point, you regain 1 Power Points.

Thunderclap

1 cc

Cost: 1 PP

Range: 20 Yard

Duration: N/A

Criteria: Using Thundercalp above a creature unit, deals Athletics check.

This action causes a loud noise.

Type: Skill

Stomp on the ground, causing a harmless earthquake. Everyone within 20 yard radius must make a mobility check, else they fall on the ground and skip a turn.

Whirl

2 cc

Cost: 1 PP

Range: 15 Yards

Duration: 1 Turn

Criteria:

Type: Move

Whirl around, with your weapon(s), dealing weapon damage to anyone within 15 yards. - Units must make a dexterity check above 2 stars to block this.

Asmon's Wrath

2cc

Cost: 1 PP

Range: N/A

Duration: 4 Turns

Criteria:

Type: Buff

Costs no Turn. - Activate Asmon's wrath, to receive d1 chance of Lifesteal for 4 turns.

„I had a vision before this battle. A bald figure, with strong beard staring at me, looking into my eyes as he was inspecting my weaponary. I knew, that I'm being watched by the God of Warriors.” - Diary of a Champion

Showstarter

2 cc

Cost: Free

Range: N/A

Duration: N/A

Criteria:

Type: Passive Attribute

Always start first in battle, unless there is a special effect, or condition preventing it.

Knight

3 cc

Cost: Free

Range: N/A

Duration: N/A

Criteria:

Type: Class Upgrade

You may have a Mount. - Mounted speed increases by the level of your mount. - You cannot dodge simple attacks, but whanever you make a joust-charge, you receive an advantage.

Defensive Stance

3 cc

(Guardian - Core Ability)

Cost: Free

Range: Weapon Range

Duration: N/A

Criteria: Only one stance can be active at a time.

Type: Stance

Increases defence by d1, if you are wearing a shield. - Each time you defend succesfully, you may perform a melee swing, as a counter attack with your main weapon.

Demoralizing Shout

1 cc

Cost: 1 PP

Range: 80 Yards

Duration: Intimidation Check

Criteria: -Only one shout can be active at a time. - If you use a shout more than 2 times within 12 Hours, you lose the ability to shout.

Type: Buff, Skill

The Warrior shouts, demoralizing the enemies within 80 yards, decreasing their attack by d1.

Taunt

1 cc

(Guardian - Core Ability)

Cost: Free

Range: 100 Yards

Duration: N/A

Criteria:

Type: Skill

Costs no Turn. - Taunt a target creature to focus on you in battle. Taunting draws agressive attention, alas forces combat if it was used out of combat.

Heroic Leap

1 cc

Cost: 1 PP

Range: 30 Yards

Duration: N/A

Criteria:

Type: Move

Leap forward up to 30 yards. Landing deals 1 damage, and destroys any structure or objects under Level 2.

Adrenaline Rush

2 cc

Cost: 1 PP

Range: N/A

Duration: Next Action

Criteria: After the buff fades, the Warrior will be exhausted, becoming the last in battle order.

Type:

You receive an Athletics Advantage for your next Athletics check. 

Landwalker

2 cc

Cost: Free

Range: N/A

Duration: N/A

Criteria:

Type: Passive Attribute

You have +d1 Resistance against all elements.

Knockout

2 cc

Cost: 1 PP

Range: Melee Range

Duration: N/A

Criteria:

Type: Skill

Deliver a Melee Handed Jab with flat Might. - If the Jab was succesful, deliver a Melee Handed uppercut with flat might. - If the Uppercut was succesful, stun the target under Level 3.

Relentless Strike

2 cc

Cost: 1 PP

Range: N/A

Duration: N/A

Criteria:

Type: Move

After dealing damage with a 2-Handed weapon succesfully. - Deal Weapon Damage to the same target instantly.

Defender

2 cc

Cost: 1 PP

Range: 5 feet

Duration: N/A

Criteria:

You must wear a shield.

Type:

If you see an ally becoming the target of an attack or damage, and you are not occupied by another action, and the ally is within 5 feet, you can try to save the ally, - Create a Disadvantage to the attacker.

Legend: Champion

2 cc

Cost: Free

Range: N/A

Duration: N/A

Criteria: 

- Every defeated opponent gives one tooth.

Type: Legacy

Quest: Collect a hundred humanoid teeth, and make a necklace.

Reward: +1d Weapon Damage.

Dominate

2 cc

Cost: 1 PP

Range: Self

Duration: 2 Turns

Criteria: If you fail for more than 2 Turns, you will be stunned for 1 turn.

Type: Channeling.

Grab a target creature. - If you was succesful, use Dominate, using your muscle-strenght and equipment strenght, to constrain the target, rendering him powerless. 

Drunken Style

3 cc

Cost: Free

Range: N/A

Duration: N/A

Criteria: At the fifth level, you will get knocked out.

Only one stance may be active at a time.

Type: Stance

The more alcohol you consume, the stronger you are. With each alcohol level, you receive +1 Might, and -1 Agility and Wisdom.

You can't wear equipment, or use weapons during this stance.

Intimidation Mastery

3 cc

Cost: Free

Range: N/A

Duration: N/A

Criteria:

Type: Passive Skill

You have an Advantage in Intimidation, and a +d1 with each level you are.

Extra Attack

3 cc

Cost: Free

Range: N/A

Duration: N/A

Criteria:

Only usable on your true-turn.

Type: Passive

Gain an extra attack equal to your level.

Spellshield

2 cc

Cost: 1 PP

Range: N/A

Duration: N/A

Criteria:

- You must wear a shield.

Type: Skill

You can try to defend against Spells with your shield, using your defensive Might roll.

Last Stand

2 cc

Cost: Free

Range: N/A

Duration: 1 Turn

Criteria: 

Cannot receive healing or regeneration during Last Stand.

Type: Passive Skill

If you reach 0 Life, you may interrupt the fight, making your last attack before falling.

Berserk

ULT

Cost: 1 PP, 1 Life

Range: N/A

Duration: N/A

Criteria:

Type: Active Skill

Gain an Additional Turn.

Asmon's Judgement

ULT

Cost: 2 PP / 1 Life

Range: Melee Range

Duration: N/A

Criteria:

Type: Active Skill

Execute /behead/ a target under Level 3 instantly. - If you do, receive one Life. - If the target is above Level 3, lose 1 life, and deal 3 damage on them in melee range.

Dragon's Strenght

ULT

Cost: Full PP

Range: Melee Range

Duration: N/A

Criteria:

- After using this ability, you need a Long Rest to use it again.

Type: Active Skill

Activate Dragon's Strenght, to completly ignore an incoming Level 5 damage with your shield.

/This ability grants otherworthly will, allowing you to knock boulders away like a giant./

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