Fantasy Tales
Odyssey
Berserker Stance
3 CC
(Barbarian - Core Ability)
Cost: Free
Range: Weapon Range
Duration: N/A
Criteria: Only one Stance can be active at a time. -
You may attack only once with each individual weapon.
Type: Stance
Each turn, you may attack again for each additional weapon you are wielding. - This effect breaks once you fail an attack.
Walking Armory
1 cc
Cost: Free / 1 PP
Range: N/A
Duration: N/A
Criteria:
Type: Passive/Active Skill.
Increase your weapon slot to 4, and ignore their weight. - You may switch weapon anytime you could move, without spending your turn, by paying 1 PP.
Commanding Shout
1 cc
Cost: 1 PP
Range: 20 Yards
Duration: Intimidation Check
Criteria: -Only one shout can be active at a time. - If you use a shout more than 2 times within 12 Hours, you lose the ability to shout.
Type: Buff, Skill
The Warrior shouts, inspiring his allies within 20 yards, increasing their melee defence by d1.
Waymaker
1 cc
Cost: 1 PP
Range: 10 Yards
Duration: N/A
Criteria: This action causes a loud noise.
Type: Move
Destroy any terrain, or object under Level 3. Roll a Strenght check.
Shield Wall
1 cc
Cost: 2 PP
Range: N/A
Duration: Until next turn.
Criteria:
Type: Defensive Skill.
Skip a turn. - Cover behind your shield, completly ignoring any incoming attack, from under a level 3 unit. Above Level 3, you only receive a bonus of d1 on the Might-Defense check you will have to make.
Having the Guts
1 cc
Cost: Free
Range: N/A
Duration: N/A
Criteria:
Type: Passive
You receive +1 life from eating and resting.
Lightwork
3 cc
Cost: Free
Range: N/A
Duration: N/A
Criteria:
Type: Passive Attribute
You can swim, run, jump, and move normally in Plate armour, ignoring the weight. Also greatly increases your weight endurance.
Combat Stance
3 cc
(Brute - Core Ability)
Cost: Free
Range: Weapon Range
Duration: N/A
Criteria: Only one Stance can be active at a time.
Type: Stance
Every Two-Handed Weapon grants you an additional effect:
Mace: Roll d1 to stun the target.
Sword: Ignores Armour and shields.
Axe: Apply Lethal Injury.
Bow: Weakens target's defense by 1.
Spear: Deals 1 Aoe damage in 15 yards.
Staff: Activate the Staff's Spell.
Building Rage
3 cc
(Barbarian - Core Ability)
(Guardian - Core Ability)
Cost: Free
Range: N/A
Duration: N/A
Criteria:
Type: Passive Skill
Everytime you lose a life point, you regain 1 Power Points.
Thunderclap
1 cc
Cost: 1 PP
Range: 20 Yard
Duration: N/A
Criteria: Using Thundercalp above a creature unit, deals Athletics check.
This action causes a loud noise.
Type: Skill
Stomp on the ground, causing a harmless earthquake. Everyone within 20 yard radius must make a mobility check, else they fall on the ground and skip a turn.
Whirl
2 cc
Cost: 1 PP
Range: 15 Yards
Duration: 1 Turn
Criteria:
Type: Move
Whirl around, with your weapon(s), dealing weapon damage to anyone within 15 yards. - Units must make a dexterity check above 2 stars to block this.
Asmon's Wrath
2cc
Cost: 1 PP
Range: N/A
Duration: 4 Turns
Criteria:
Type: Buff
Costs no Turn. - Activate Asmon's wrath, to receive d1 chance of Lifesteal for 4 turns.
„I had a vision before this battle. A bald figure, with strong beard staring at me, looking into my eyes as he was inspecting my weaponary. I knew, that I'm being watched by the God of Warriors.” - Diary of a Champion
Showstarter
2 cc
Cost: Free
Range: N/A
Duration: N/A
Criteria:
Type: Passive Attribute
Always start first in battle, unless there is a special effect, or condition preventing it.
Knight
3 cc
Cost: Free
Range: N/A
Duration: N/A
Criteria:
Type: Class Upgrade
You may have a Mount. - Mounted speed increases by the level of your mount. - You cannot dodge simple attacks, but whanever you make a joust-charge, you receive an advantage.
Defensive Stance
3 cc
(Guardian - Core Ability)
Cost: Free
Range: Weapon Range
Duration: N/A
Criteria: Only one stance can be active at a time.
Type: Stance
Increases defence by d1, if you are wearing a shield. - Each time you defend succesfully, you may perform a melee swing, as a counter attack with your main weapon.
Demoralizing Shout
1 cc
Cost: 1 PP
Range: 80 Yards
Duration: Intimidation Check
Criteria: -Only one shout can be active at a time. - If you use a shout more than 2 times within 12 Hours, you lose the ability to shout.
Type: Buff, Skill
The Warrior shouts, demoralizing the enemies within 80 yards, decreasing their attack by d1.
Taunt
1 cc
(Guardian - Core Ability)
Cost: Free
Range: 100 Yards
Duration: N/A
Criteria:
Type: Skill
Costs no Turn. - Taunt a target creature to focus on you in battle. Taunting draws agressive attention, alas forces combat if it was used out of combat.
Heroic Leap
1 cc
Cost: 1 PP
Range: 30 Yards
Duration: N/A
Criteria:
Type: Move
Leap forward up to 30 yards. Landing deals 1 damage, and destroys any structure or objects under Level 2.
Adrenaline Rush
2 cc
Cost: 1 PP
Range: N/A
Duration: Next Action
Criteria: After the buff fades, the Warrior will be exhausted, becoming the last in battle order.
Type:
You receive an Athletics Advantage for your next Athletics check.
Landwalker
2 cc
Cost: Free
Range: N/A
Duration: N/A
Criteria:
Type: Passive Attribute
You have +d1 Resistance against all elements.
Knockout
2 cc
Cost: 1 PP
Range: Melee Range
Duration: N/A
Criteria:
Type: Skill
Deliver a Melee Handed Jab with flat Might. - If the Jab was succesful, deliver a Melee Handed uppercut with flat might. - If the Uppercut was succesful, stun the target under Level 3.
Relentless Strike
2 cc
Cost: 1 PP
Range: N/A
Duration: N/A
Criteria:
Type: Move
After dealing damage with a 2-Handed weapon succesfully. - Deal Weapon Damage to the same target instantly.
Defender
2 cc
Cost: 1 PP
Range: 5 feet
Duration: N/A
Criteria:
You must wear a shield.
Type:
If you see an ally becoming the target of an attack or damage, and you are not occupied by another action, and the ally is within 5 feet, you can try to save the ally, - Create a Disadvantage to the attacker.
Legend: Champion
2 cc
Cost: Free
Range: N/A
Duration: N/A
Criteria:
- Every defeated opponent gives one tooth.
Type: Legacy
Quest: Collect a hundred humanoid teeth, and make a necklace.
Reward: +1d Weapon Damage.
Dominate
2 cc
Cost: 1 PP
Range: Self
Duration: 2 Turns
Criteria: If you fail for more than 2 Turns, you will be stunned for 1 turn.
Type: Channeling.
Grab a target creature. - If you was succesful, use Dominate, using your muscle-strenght and equipment strenght, to constrain the target, rendering him powerless.
Drunken Style
3 cc
Cost: Free
Range: N/A
Duration: N/A
Criteria: At the fifth level, you will get knocked out.
Only one stance may be active at a time.
Type: Stance
The more alcohol you consume, the stronger you are. With each alcohol level, you receive +1 Might, and -1 Agility and Wisdom.
You can't wear equipment, or use weapons during this stance.
Intimidation Mastery
3 cc
Cost: Free
Range: N/A
Duration: N/A
Criteria:
Type: Passive Skill
You have an Advantage in Intimidation, and a +d1 with each level you are.
Extra Attack
3 cc
Cost: Free
Range: N/A
Duration: N/A
Criteria:
Only usable on your true-turn.
Type: Passive
Gain an extra attack equal to your level.
Spellshield
2 cc
Cost: 1 PP
Range: N/A
Duration: N/A
Criteria:
- You must wear a shield.
Type: Skill
You can try to defend against Spells with your shield, using your defensive Might roll.
Last Stand
2 cc
Cost: Free
Range: N/A
Duration: 1 Turn
Criteria:
Cannot receive healing or regeneration during Last Stand.
Type: Passive Skill
If you reach 0 Life, you may interrupt the fight, making your last attack before falling.
Berserk
ULT
Cost: 1 PP, 1 Life
Range: N/A
Duration: N/A
Criteria:
Type: Active Skill
Gain an Additional Turn.
Asmon's Judgement
ULT
Cost: 2 PP / 1 Life
Range: Melee Range
Duration: N/A
Criteria:
Type: Active Skill
Execute /behead/ a target under Level 3 instantly. - If you do, receive one Life. - If the target is above Level 3, lose 1 life, and deal 3 damage on them in melee range.
Dragon's Strenght
ULT
Cost: Full PP
Range: Melee Range
Duration: N/A
Criteria:
- After using this ability, you need a Long Rest to use it again.
Type: Active Skill
Activate Dragon's Strenght, to completly ignore an incoming Level 5 damage with your shield.
/This ability grants otherworthly will, allowing you to knock boulders away like a giant./