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Shapeshift

3 cc

(Needed for Forms)

Cost: 1 PP (No Turn)

Range: Self

Duration: N/A

Criteria:

- Can only assume the form of Level 3 or lower beasts.

Type: Spell, Form

Assume the form of an animal you've seen before. You receive the animal's stats. - Your life will be the same before shapeshift, but if you reach 0, excess damage transfers.

Spellcasting

3 cc

Cost: Free

Range: 45 Yards

Duration: N/A

Criteria:

Type: Passive, Spell

You can attack with Wisdom for free as a basic attack. Your basic spell for such attack does not apply effects, and must be a magical projectile of your design, no bigger than 2 feet radius.

Rejuvenation

3 cc

(Healer Build)

Cost: 1 PP

Range: 30 Yards

Duration: N/A

Criteria:

- Wisdom + Devotion roll.

Type: Spell

Cover the target's shape in whirling life energy, slowly regenerating their wounds.

- Apply star amount of h.o.t. (healing over time)

Dire Form

2 cc

(Tank Build)

Cost: 1 PP (No Turn)

Range: Self

Duration: N/A

Criteria:

- You have 4 life, if you reach 0, you transform back. Excess damage transfers.

Type: Spell, Form

Assume the form of a larger beast, receiving +1 Might, Intimidation and defense. - You can Taunt in this stance. 

(Bear,Bull, etc.)

Minor Shapeshift

3 cc

Cost: 1 PP

Range: Self

Duration: 1 Hours.

Criteria:

- Only 2 bonus can be active at a time.

Type: Spell, Form

Assume one of the animalistic traits to receive a bonus. (Doesn't consume turn)

List of Traits:

https://justpaste.it/21w2h

Animate Water

1 cc

Cost: Free

Range: N/A

Duration: N/A

Criteria:

Type: Spell

You can summon minor water from your hand, slowly dripping down. Can fill up a small bowl of water.

Barkskin

4cc

Cost: 2 PP

Range: N/A

Duration: N/A

Criteria:

Type: Spell

Gives you defense advantage, and increases your defense by d2. - Covers your body in treebark. The Treebark has 2 life. If it's destroyed, you receive 1 PP.

Choking Spores

1 cc

Cost: Free, No Turn.

Range: N/A

Duration: N/A

Criteria:

Type: Spell

Everyone inside of the Spore area, will receive a Disadvantage to any actions (Allergy).

Animate Wild

3 cc

Cost: 1 PP

Range: N/A

Duration: N/A

Criteria:

Type: Spell

Turn a natural thing into a "4" construct. (Example: Tree -> Treant)

 

Sporemage: Your spores can move or you can cast fusion on them.

Animal Messenger

1 cc

Cost: 1 PP

Range: N/A

Duration: N/A

Criteria:

Type: Spell

Choose a small creature, and send it to a location you've seen before. Specify the appearance of the target you want the message to be sent to.

Moonbeam

3 cc

Cost: 1 PP

Range: N/A

Duration: 1 Turn

Criteria:

Type: Spell

Whanever you can see the moon, send a moonbeam at target or location. Inside of the location, everyone will be instantly damaged and blinded.

Commune with Nature

1 cc

Cost: Free

Range: N/A

Duration: N/A

Criteria:

Type: Spell

You may activate the spell, to try to speak with the nature. The nature has no language, alas you have to figure out their answer by the way they attempt to answer you.

True Shapeshift

ult

Cost: 1 PP

Range: Self

Duration: Several Conditions.

Criteria:  

Type: Ultimate Skill, Form, Spell

Assume the form of any beast you saw before on any level. If it's Level 4 or above, it's stats are scaled to Level 3. - You receive their traits and abilities, and if the shapeshift is broken, you can pick an animal form to be in, and you receive an immidiate turn.

 

Swift Form

2cc

(M-DPS Build)

Cost: 1 PP (No Turn)

Range: Self

Duration: N/A

Criteria:

- You have 3 life, if you reach 0, you transform back. Excess damage transfers.

Type: Spell, Form

Assume the form of a swift beast, receiving +1 Agility, Stealth, and Dexterity. - You can perform Stealth Attacks.

(Tiger,Leopard,Panther,- etc.)

Animate Animal

2 cc

Cost: 1 PP

Range: 25 yards

Duration: N/A

Criteria:

Type: Spell,

Animate an animal body part on any unoccupied terrain for an effect, it can be maximum the size of a small tree.

(Example: Bear Paws, Hawk Wings, Horn, Claws, etc.)

Body Inks

2 cc

Cost: Free

Range: N/A

Duration: N/A

Criteria:

- This D1 ignores skulls and moons, treating them as blank or star.

Type: Passive

After using a spellcard that costs minimum 1 PP, you can roll d1.

- On star, recover 1 PP.

Nature Form

2cc

(Healer Build)

Cost: 1 PP (No Turn)

Range: Self

Duration: N/A

Criteria:

- You have 3 life, if you reach 0, you transform back. Excess damage transfers.

Type: Spell, Form

Assume the form of a druidic creature, receiving +1 Wisdom, Devotion, and senses. - You can only cast healing/supporting abilities.

(Dryad,Treant, etc.)

Swiftmend

2 cc

(Healer Build)

Cost: 1 PP

Range: 50 Yards

Duration: N/A

Criteria:

- Wisdom + Devotion roll.

Type: Spell

Consume every H.O.T. in a target, and instantly apply the healing to them. - You may cast this spell anytime during the game, unless something blocks you.

Livinglife

3 cc

(Healer Build)

Cost: Free

Range: N/A

Duration: N/A

Criteria:

Type: Passive Spell

Healing someone to full, makes the excess H.O.T. to jump on the closest ally to the target.

Spores

3 cc

(Sporemage - Core)

Cost: 1 PP

Range: N/A

Duration: N/A

Criteria:

Type: Spell

Spawn mushrooms on an unoccupied area. The mushrooms are filling the air with spores for 20 yards.

- You can switch spore types with other abilities.

Healing Spores

1 cc

Cost: Free, No turn.

Range: N/A

Duration: N/A

Criteria:

Type: Spell

Everyone inside of the Spore area, will receive 1 life/druid turn.

Decaying Spores

1 cc

Cost: Free, No Turn.

Range: N/A

Duration: N/A

Criteria:

Type: Spell

Everyone inside the Spore area, will be damaged by 1 / druid turn.

Explosive Spores

1 cc

Cost: Free, No Turn.

Range: N/A

Duration: N/A

Criteria:

Type: Spell

Stepping on the Mushrooms, causes them to explode for D4 + Druid Magic damage.

Fusion

3 cc

Cost: 2 PP

Range: 50 Yards

Duration: 10 Minutes

Criteria:

Type: Spell

You can fuse creatures, and elemental things together. They wont lose their occupation, unless they are beasts or insects.

Disaster

2 cc

Cost: 1 PP

Range: N/A

Duration: N/A

Criteria:

Type: Spell

You can create a small disaster.

(Rain, Small Whirlwind, Tremor, Blizzard, etc.)

Dark Vision

1 cc

Cost: 1 PP

Range: N/A

Duration: N/A

Criteria:

Type: Spell

Touch a willing creature, and grant them glowing eyes that can see in the dark.

Swarm

3 cc

Cost: 1 PP

Range: N/A

Duration: N/A

Criteria:

Type: Spell

Send a swarm of insects against a target. The target will receive a disadvantage, and will be damaged for 1 for 3 turns.

Daylight

1 cc

Cost: 1 PP

Range: N/A

Duration: 1 Hour

Criteria:

Type: Spell

Choose a 4x4 location, and conjure forth dim, daylight at the area, that lasts for one hour, or until the druid takes damage.

Storm of Vengeance

ult

Cost: 1 PP, 1 Chi

Range: Sight. (120 yard radius)

Duration: Focus Check/Turn

Criteria:  

- The Druid still can have their turn while the storm is active.

Type: Chanelling, Ultimate Ability.

Turn 1(cast): Normal Rain

Turn 2: Acidic Rain: Everyone inside of the area gets d4 poison damage.

Turn 3: Six bolt of d6 Lightning you can divide between creatures.

Turn 4: Hailstones. - Everyone must roll d2 to avoid getting 2 flat damage.

Turn 5-7: Freezing Wind and snowstorm. - Can't make ranged attacks from the area. - Movement Disadvantage, Distracted. Must surpass 2 stars to not get flat 1 frost damage. - Receiving 3 frost damage from this ability freezes the target.

Spell Upgrade

5 cc

Cost: N/A

Range: N/A

Duration: N/A

Criteria:

- You can buy at Level 3

Type: Upgrade

Upgrade one of your spells.

Dispell Magic

2 cc

Cost: 1 PP

Range: N/A

Duration: N/A

Criteria:

Type: Spell

You may attempt to dispell a magic, returning the target, or the area to it's original form before the magic was cast.

Animal Friendship

Conjure Animal

2 cc

Cost: Free /1 PP

Range: N/A / 5 yard -> Location

Duration: N/A - Travel Time

Criteria:

Type: Passive / Spell

You have Advantage when handling animals.

- You can conjure up to ten, harmless animals to travel to a destination you seen before.

Ariqula

ult

Cost: Free

Range: N/A

Duration: N/A

Criteria:  

- The Ariqula has 2 Life. If it's killed, you can regrow it during a Long Rest.

Type: Ultimate Skill

You have a small, arm-sized Ariqula pet. - The Ariqula can enter the ground, to turn into an adult Ariqula (Terror Bloom), to terrorize the area and creatures entering it. (DM Control, Player target)

- The Ariqula can enter the wound of an ally to heal them for 1/Turn, at the cost of giving Disadvantage to all of their actions until the healing is active, but it sucks out all means of poisons or diseases.

 

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