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Heal

1cc

Cost: 1 PP

Range: 20 Yard

Duration: N/A

Criteria:

Type: Spell

Heal one target player by Star Amount.

Used With: Spirit Flame:

Send (x/3) Graceful Spirit(s) to block the next strikes against the target.

Grace

2cc

Cost: Passive

Range: N/A

Duration: Target Switch

Criteria:

Type: Passive, Buff

The last person you healed, receives Grace. - Healing effects on this target are increased by flat 1.

Prophecy: Arrival

3cc

Cost: 1 PP

Range: N/A

Duration: 3 Days

Criteria: Prophecy activates the first time you wake up from sleeping after you casted the spell.

Type: Prophecy

1. - Dream the Prophecy of Arrival about target Player.

2. - Spread the news of the arrival of Target player to 5 Humanoid NPCs.

3. - Target receives +1 defense, and becomes Target Priority

Testify:

2cc

Cost: 1 PP

Range: 5 Yards

Duration: 10 Minutes

Criteria: Target must be humanoid.

Type: Spell

- Force a target humanoid to Testify. Either answering your questions with "Yes, No, Irrevelant, and Maybe."

- Force target humanoid to say what you wish them to say.

Divine Shield

1cc

Cost: 1 PP

Range: 30 Yard

Duration: Star Amount

Criteria:

Type: Spell

Cast a radiating, holy shield on the target player. It neglects Roll amount of damage.

Used With: Spirit Flame:

Turn (x/3) Graceful Spirits to turn into a shield to closest ally after the shield fades.

Flames of Purgatory:

3cc

Cost: Free

Range: 5 Yards

Duration:

Criteria: Can have only Three Flames stored at a time.

Type: Spell

Cleanse a corpse and it's spirit from their sin, and gather soul as Spirit Flame. - Use Spirit Flames to summon a 1/1 Graceful Spirit. Requirement for Friar spells.

(Friar - Core Spell)

Shadow Protection

3cc

Cost: 1 PP

Range: 30 Yards

Duration: 1 Hours

Criteria:

Type: Spell, Buff

Target Humanoid receives an advantage against Shadow Spells and Creatures.

Used With: Spirit Flame:

Apply the buff on every party member within 15 yards.

Divine Guidance

3cc

Cost: 1 PP

Range: N/A

Duration: N/A

Criteria:

Type: Spell

Roll 1. - If it hits a star, a Divine Being will send a sign of guidance.

Purify

2cc

Cost: 1 PP

Range: 12 yards

Duration: N/A

Criteria: If the target has more active Spell Effects on him, you get to pick which one to remove.

Type: Spell

Remove a Curse, Debuff, or any other Spell Effect from the target.

Used With: Spirit Flame:

Remove the strongest negative debuff against every individual within 12 yards.

Faith

2cc

Cost: 1 PP

Range: 50 Yards

Duration: chanelling.

Criteria:

Type: Channeling Spell

Put your Faith in the target, target receives a speed advantage, and you heal them by 1 / Turn spent on channeling.

 Used With: Spirit Flame:

Target receives a defense Advantage too.

Divine Intervention

3cc

Cost: 1 PP or Life down to 1.

Range: Eyesight

Duration:

Criteria:

- Target Player will be shocked after the spell was cast on him, and cannot move, speak, or defense for 10 Minutes.

Type: Spell

Rip Target Humanoid out of your plain of existence, and pull their mortal body towards you. - While flying, they have a Might-defense advantage.

Victim's Wrath

1cc

(Friar - Brach Spell)

Cost: 1 PP

Range: N/A

Duration: 1-3 attacks.

Criteria:

Type: Spell, Enchantment

Your Melee attacks are dealing 1 bonus flat damage, for each Spirit Flame you sacrifice on this spell.

- Using this spell costs no turn.

Water to Wine

1 cc

Cost: 1 PP

Range: 10 Yards

Duration: N/A

Criteria: If you target a max-quality nutrition, give it a random Divine Blessing instead.

Type: Spell

Increase the quality of target food or consumable by one. 

Last Supper

1 cc

Cost: 1 PP

Range: 5 yards

Duration:

Criteria:

- Turns Poison into Water.

Type: Spell

Purify any nutritions or consumables in 5 yards from any Negative effects.

Divine Aid

2 cc

(Friar - Brach Spell)

Cost: x Spirit Flame

Range: N/A

Duration: N/A

Criteria:

You can order the spirits to either: Heal, Attack, Defend, Distract.

Type: Summoning Spell

Summon one spirit to aid you and your allies during combat. You can summon up to three spirits, each costs one Spirit Flame

Prayer

1 cc

Cost: Free

Range: N/A

Duration: 1 Turn

Criteria:

Type: Skill

Skip one turn. - Your next spell costs no Mana, and has an Advantage.

Beloved Disciples

3cc

(Messiah - Branch Spell)

Cost: Free

Range: N/A

Duration: n/a

Criteria:

Type: Passive

For every Disciple you recruit, if they die in the world, you receive a Spirit Flame, that goes above the storage limit. - Your Disciples will spread your words, completing your prophecies for you.

Divine Vision

3cc

Cost: 2 PP

Range: N/A

Duration: 12 Hours

Criteria: After waking up, the Priest will enter an existential crisis of depression that lasts for 12 Hours. The Priest will feel disconnected from the world and humanity in general.

Type: Spell, Status

After Casting the Spell. The Priest must go to sleep for 12 Hours. - The Priest will travel to another plane of existence, where a Divine Being may answer 5 question to him. The DM may only answer with "Yes, No, Maybe, Irrevelant, or Probably."

Transfiguration

ult

Cost: All Power.

Range: 20 Yards.

Duration: 1 Day

Criteria:

- Can only use once a week.

- After effect expires, the Priest wont be able to cast spells for 1 Day.

Type: Divine Occourance

1.: Ascend, skipping one turn. In the next enemy turn, you are invincible. 

2.: Return. Split Power amount of power as damage in 20 yards. Then split Power amount of healing in 20 yeards.

3.: For the rest of the day, your body is glowing in a beautiful, golden light. Your healing and shielding is doubled.

4. You have flying, Advantage in holy, and completly resistant to Magical effects.

Divine Weapon

3cc

(Friar - Brach Spell)

Cost: 1 PP

Range: N/A

Duration: N/A

Criteria:

Type: Spell - Animation

The Priest turns their weapon into a Snake Companion. Commanding the snake doesn't require to be vocal, and is done by an unbreakable connection of soul. The strenght of the snake is equal to the quality of the weapon + Spirit Flame(s) spent.

Prophecy: Messiah

5cc

(Messiah - Core Spell)

Cost: 1 PP

Range: N/A

Duration: N/A

Criteria: 

Type: Prophecy, Spell

1. - After casting the spell, go to sleep.

2. - Recruit 12 disciples to follow you.

3. - Receive a permanent Greater Divine Blessing from DM.

4. - One of your Disciples will actively seek to betray you.

Resurrection

5cc

Cost: Free

Range: N/A

Duration: N/A

Criteria:

Type: Passive, Spell

If you die. You May resurrect as long as at least eleven of your Disciples are alive, and are on your side.

Divine Protection

3cc

Cost: 2 PP

Range: 15 yards / 4x4

Duration: Until barrier dies

Criteria:

Type: Abjuration Spell

Create a 15 yards, or 4x4 area large, circular barrier of holy energy. Prevent enemies or projectiles to enter. The Barrier has as much life, as much units are inside + Spirit Flames spent in addition. - Inside of the Barrier, everyone has a Magical Defense Advantage.

Chastity

2cc

Cost: Free

Range: N/A

Duration: N/A

Criteria:

Type: Passive

You have Advantage against charm and persuasion.

Astral Gathering

ult

Cost: All Power.

Range: N/A

Duration: N/A

Criteria:

- Can only use once every Three days.

Type: Spell

Summon your Disciples, calling them for your aid. They will do whatever you command them to do. - You may open a circular portal to a 2x2 area to flee, leaving your Disciples to deal with the situation.

If all of your disciples survive, IF it was a combat situation, you receive a Persuasion Advantage for the rest of the Week.

Ritual of Confession

2cc

Cost: 1 PP

Range: N/A

Duration: 1 Day

Criteria: Can only perform this Ritual once every week.

Type: Ritual, Spell

- Gather in a triangular circle, and pray. Each participant must confess a sin they commited.

- Once the ritual is done, one humanoid creature in the middle must answer, and if needed, ellaborate one sin they've commited.

- If the ritual is complete, participants receive "Easiness" for 1 days: Immune to any mental effects. Advantage on Flat-Wisdom checks.

Holy Land

2cc

Cost: 2 PP

Range: 4x4

Duration: 1 Hours

Criteria:

Type: Spell, Abjuration

- Select a 4x4 Area. 

- Inside of that Area, every Undead and Demon under 10 Life will be reduced to 1/1.

Divine Blessing

3cc

Cost: 1 PP

Range: 20 Yards

Duration: 1 Day

Criteria:

Type: Spell, Buff

Target receives one Divine Blessing given by the DM.

Used With: Spirit Flame:

DM offers three blessings. The Priest can pick one.

Charity

1 cc

Cost: 1 Life, 1 Power.

Range: N/A

Duration: N/A

Criteria:

Type: Spell

Sacrifice your blood and fill any container with it. Your blood will turn into Holy Water, and each party member can drink once from it to refill one power.

Used With: Spirit Flame:

Fill the air with your divine mana in a 4x4 area. Every creature regenerates 1 Power inside of that area's radius.

Split Water

3cc

Cost: 1 Power

Range: Eyesight

Duration: N/A

Criteria:

Type: Spell, Semi-Channeling

Target any liquid terrain in front of you, and split a narrow 1x1 / 5 yards wide, straight path. - While crossing the path, you must maintain a prayer that prevents any other action aside from walking. You must make a devotion check 3 times while passing.

Stilling of Storm

3cc

Cost: 1 PP

Range: N/A

Duration: N/A

Criteria:

Type: Prayer

Cast a prayer to attempt to still a storm, changing the weather to suit your requirement. This requires one devotion check.

Greater Good

3cc

Cost: Free

Range: N/A

Duration: N/A

Criteria: If a Disciple is wittness to your sacrifice, they will stop following you. You can make a stealth check.

Type: Active Spell

Turn your Spirit Flames into 1 Power or 1 Life. Costs no Turn and is instant.

Prophecy: Lacrimosa

ult

Cost: All PP, All Life.

Range: N/A

Duration: 1 Week.

Criteria: Cannot revert the effect.

Type: Prophecy

1.: Go to sleep.

2.: Murder all of your Disciples.

3.: Poison yourself.

4.: Resurrect next day, reverint all of your Priest abilities permanently. Healing becomes negative, shields becomes weakening curses, purifies becomes plagues. Saves becomes banishments. Blessings becomes curses.

5.: Disciples are resurrecting as undead followers, and acolytes.

6.: Receive double advantage against Holy.

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