Fantasy Tales
Odyssey
Heal
1cc
Cost: 1 PP
Range: 20 Yard
Duration: N/A
Criteria:
Type: Spell
Heal one target player by Star Amount.
- Used With: Spirit Flame:
Send (x/3) Graceful Spirit(s) to block the next strikes against the target.
Grace
2cc
Cost: Passive
Range: N/A
Duration: Target Switch
Criteria:
Type: Passive, Buff
The last person you healed, receives Grace. - Healing effects on this target are increased by flat 1.
Prophecy: Arrival
3cc
Cost: 1 PP
Range: N/A
Duration: 3 Days
Criteria: Prophecy activates the first time you wake up from sleeping after you casted the spell.
Type: Prophecy
1. - Dream the Prophecy of Arrival about target Player.
2. - Spread the news of the arrival of Target player to 5 Humanoid NPCs.
3. - Target receives +1 defense, and becomes Target Priority
Testify:
2cc
Cost: 1 PP
Range: 5 Yards
Duration: 10 Minutes
Criteria: Target must be humanoid.
Type: Spell
- Force a target humanoid to Testify. Either answering your questions with "Yes, No, Irrevelant, and Maybe."
- Force target humanoid to say what you wish them to say.
Divine Shield
1cc
Cost: 1 PP
Range: 30 Yard
Duration: Star Amount
Criteria:
Type: Spell
Cast a radiating, holy shield on the target player. It neglects Roll amount of damage.
- Used With: Spirit Flame:
Turn (x/3) Graceful Spirits to turn into a shield to closest ally after the shield fades.
Flames of Purgatory:
3cc
Cost: Free
Range: 5 Yards
Duration:
Criteria: Can have only Three Flames stored at a time.
Type: Spell
Cleanse a corpse and it's spirit from their sin, and gather soul as Spirit Flame. - Use Spirit Flames to summon a 1/1 Graceful Spirit. Requirement for Friar spells.
(Friar - Core Spell)
Shadow Protection
3cc
Cost: 1 PP
Range: 30 Yards
Duration: 1 Hours
Criteria:
Type: Spell, Buff
Target Humanoid receives an advantage against Shadow Spells and Creatures.
- Used With: Spirit Flame:
Apply the buff on every party member within 15 yards.
Divine Guidance
3cc
Cost: 1 PP
Range: N/A
Duration: N/A
Criteria:
Type: Spell
Roll 1. - If it hits a star, a Divine Being will send a sign of guidance.
Purify
2cc
Cost: 1 PP
Range: 12 yards
Duration: N/A
Criteria: If the target has more active Spell Effects on him, you get to pick which one to remove.
Type: Spell
Remove a Curse, Debuff, or any other Spell Effect from the target.
- Used With: Spirit Flame:
Remove the strongest negative debuff against every individual within 12 yards.
Faith
2cc
Cost: 1 PP
Range: 50 Yards
Duration: chanelling.
Criteria:
Type: Channeling Spell
Put your Faith in the target, target receives a speed advantage, and you heal them by 1 / Turn spent on channeling.
Used With: Spirit Flame:
Target receives a defense Advantage too.
Divine Intervention
3cc
Cost: 1 PP or Life down to 1.
Range: Eyesight
Duration:
Criteria:
- Target Player will be shocked after the spell was cast on him, and cannot move, speak, or defense for 10 Minutes.
Type: Spell
Rip Target Humanoid out of your plain of existence, and pull their mortal body towards you. - While flying, they have a Might-defense advantage.
Victim's Wrath
1cc
(Friar - Brach Spell)
Cost: 1 PP
Range: N/A
Duration: 1-3 attacks.
Criteria:
Type: Spell, Enchantment
Your Melee attacks are dealing 1 bonus flat damage, for each Spirit Flame you sacrifice on this spell.
- Using this spell costs no turn.
Water to Wine
1 cc
Cost: 1 PP
Range: 10 Yards
Duration: N/A
Criteria: If you target a max-quality nutrition, give it a random Divine Blessing instead.
Type: Spell
Increase the quality of target food or consumable by one.
Last Supper
1 cc
Cost: 1 PP
Range: 5 yards
Duration:
Criteria:
- Turns Poison into Water.
Type: Spell
Purify any nutritions or consumables in 5 yards from any Negative effects.
Divine Aid
2 cc
(Friar - Brach Spell)
Cost: x Spirit Flame
Range: N/A
Duration: N/A
Criteria:
You can order the spirits to either: Heal, Attack, Defend, Distract.
Type: Summoning Spell
Summon one spirit to aid you and your allies during combat. You can summon up to three spirits, each costs one Spirit Flame.
Prayer
1 cc
Cost: Free
Range: N/A
Duration: 1 Turn
Criteria:
Type: Skill
Skip one turn. - Your next spell costs no Mana, and has an Advantage.
Beloved Disciples
3cc
(Messiah - Branch Spell)
Cost: Free
Range: N/A
Duration: n/a
Criteria:
Type: Passive
For every Disciple you recruit, if they die in the world, you receive a Spirit Flame, that goes above the storage limit. - Your Disciples will spread your words, completing your prophecies for you.
Divine Vision
3cc
Cost: 2 PP
Range: N/A
Duration: 12 Hours
Criteria: After waking up, the Priest will enter an existential crisis of depression that lasts for 12 Hours. The Priest will feel disconnected from the world and humanity in general.
Type: Spell, Status
After Casting the Spell. The Priest must go to sleep for 12 Hours. - The Priest will travel to another plane of existence, where a Divine Being may answer 5 question to him. The DM may only answer with "Yes, No, Maybe, Irrevelant, or Probably."
Transfiguration
ult
Cost: All Power.
Range: 20 Yards.
Duration: 1 Day
Criteria:
- Can only use once a week.
- After effect expires, the Priest wont be able to cast spells for 1 Day.
Type: Divine Occourance
1.: Ascend, skipping one turn. In the next enemy turn, you are invincible.
2.: Return. Split Power amount of power as damage in 20 yards. Then split Power amount of healing in 20 yeards.
3.: For the rest of the day, your body is glowing in a beautiful, golden light. Your healing and shielding is doubled.
4. You have flying, Advantage in holy, and completly resistant to Magical effects.
Divine Weapon
3cc
(Friar - Brach Spell)
Cost: 1 PP
Range: N/A
Duration: N/A
Criteria:
Type: Spell - Animation
The Priest turns their weapon into a Snake Companion. Commanding the snake doesn't require to be vocal, and is done by an unbreakable connection of soul. The strenght of the snake is equal to the quality of the weapon + Spirit Flame(s) spent.
Prophecy: Messiah
5cc
(Messiah - Core Spell)
Cost: 1 PP
Range: N/A
Duration: N/A
Criteria:
Type: Prophecy, Spell
1. - After casting the spell, go to sleep.
2. - Recruit 12 disciples to follow you.
3. - Receive a permanent Greater Divine Blessing from DM.
4. - One of your Disciples will actively seek to betray you.
Resurrection
5cc
Cost: Free
Range: N/A
Duration: N/A
Criteria:
Type: Passive, Spell
If you die. You May resurrect as long as at least eleven of your Disciples are alive, and are on your side.
Divine Protection
3cc
Cost: 2 PP
Range: 15 yards / 4x4
Duration: Until barrier dies
Criteria:
Type: Abjuration Spell
Create a 15 yards, or 4x4 area large, circular barrier of holy energy. Prevent enemies or projectiles to enter. The Barrier has as much life, as much units are inside + Spirit Flames spent in addition. - Inside of the Barrier, everyone has a Magical Defense Advantage.
Chastity
2cc
Cost: Free
Range: N/A
Duration: N/A
Criteria:
Type: Passive
You have Advantage against charm and persuasion.
Astral Gathering
ult
Cost: All Power.
Range: N/A
Duration: N/A
Criteria:
- Can only use once every Three days.
Type: Spell
Summon your Disciples, calling them for your aid. They will do whatever you command them to do. - You may open a circular portal to a 2x2 area to flee, leaving your Disciples to deal with the situation.
If all of your disciples survive, IF it was a combat situation, you receive a Persuasion Advantage for the rest of the Week.
Ritual of Confession
2cc
Cost: 1 PP
Range: N/A
Duration: 1 Day
Criteria: Can only perform this Ritual once every week.
Type: Ritual, Spell
- Gather in a triangular circle, and pray. Each participant must confess a sin they commited.
- Once the ritual is done, one humanoid creature in the middle must answer, and if needed, ellaborate one sin they've commited.
- If the ritual is complete, participants receive "Easiness" for 1 days: Immune to any mental effects. Advantage on Flat-Wisdom checks.
Holy Land
2cc
Cost: 2 PP
Range: 4x4
Duration: 1 Hours
Criteria:
Type: Spell, Abjuration
- Select a 4x4 Area.
- Inside of that Area, every Undead and Demon under 10 Life will be reduced to 1/1.
Divine Blessing
3cc
Cost: 1 PP
Range: 20 Yards
Duration: 1 Day
Criteria:
Type: Spell, Buff
Target receives one Divine Blessing given by the DM.
Used With: Spirit Flame:
DM offers three blessings. The Priest can pick one.
Charity
1 cc
Cost: 1 Life, 1 Power.
Range: N/A
Duration: N/A
Criteria:
Type: Spell
Sacrifice your blood and fill any container with it. Your blood will turn into Holy Water, and each party member can drink once from it to refill one power.
Used With: Spirit Flame:
Fill the air with your divine mana in a 4x4 area. Every creature regenerates 1 Power inside of that area's radius.
Split Water
3cc
Cost: 1 Power
Range: Eyesight
Duration: N/A
Criteria:
Type: Spell, Semi-Channeling
Target any liquid terrain in front of you, and split a narrow 1x1 / 5 yards wide, straight path. - While crossing the path, you must maintain a prayer that prevents any other action aside from walking. You must make a devotion check 3 times while passing.
Stilling of Storm
3cc
Cost: 1 PP
Range: N/A
Duration: N/A
Criteria:
Type: Prayer
Cast a prayer to attempt to still a storm, changing the weather to suit your requirement. This requires one devotion check.
Greater Good
3cc
Cost: Free
Range: N/A
Duration: N/A
Criteria: If a Disciple is wittness to your sacrifice, they will stop following you. You can make a stealth check.
Type: Active Spell
Turn your Spirit Flames into 1 Power or 1 Life. Costs no Turn and is instant.
Prophecy: Lacrimosa
ult
Cost: All PP, All Life.
Range: N/A
Duration: 1 Week.
Criteria: Cannot revert the effect.
Type: Prophecy
1.: Go to sleep.
2.: Murder all of your Disciples.
3.: Poison yourself.
4.: Resurrect next day, reverint all of your Priest abilities permanently. Healing becomes negative, shields becomes weakening curses, purifies becomes plagues. Saves becomes banishments. Blessings becomes curses.
5.: Disciples are resurrecting as undead followers, and acolytes.
6.: Receive double advantage against Holy.