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Human

Humans are the most adaptive people among the common races. Their ambition is unbreakable, and their common goal is to spread to as many provencies as much they can. Living on the West, they were gifted with rich gold mines and farmlands, at the cost of risk. While their economy were decent, not truly having to stay away from anything other races were dwellwing into, they were contsantly under the attack of wild creatures, such as trolls, kobolds, or greater beasts. The Humans, are the allies of everyone, but no one. Meeting a human as a different race, always gives you a slight assurance, that whataever you got yourself into, at least you have the "typical human companion" by your side. On the other hand, Humans are curious, and relatively power hungry creatures, with tendencies of living a hedonistic lifestyle. As they travel the world, they love to gain fame, riches, and experience, and for that, it is not rare that a lot of creatures are "Half Human-Half Something". 

- Special Ability:  

(1) Benefit of a Doubt: As a Human, it is more likely that intelligent races of the world are more willing to listen to you, and you are being questioned less than other races. - You have a d1 bonus in communicative saves.

- Age:

Humans reach adulthood at late teens, and their lifespawn goes up to around and between 50-90. 

- Alignment:

Humans can fit into any alignments.

- Size:

Humans size is considered medium, can go from 5 feet to over 6 feet tall, and their built goes from skinny to muscular.

- Speed:

30 feet(10 Yards)/Turn with no modifiers.

 

- Languages:

Humans doesn't have their own language. They tend to borrow their words and slangs from other races. The beauty of elven language, mixed up with the harshness of orc language, with a tea-spoon of dwarven dialect that was fined and shaped by the easiness of gnome language.

-Common Language

-(2) One Language of your choice.

Human Types

Bersenot: Of Bersenot, Bersenottian Human

Bersenottian Humans, are living on the far-west, in a port-town of sailors. Usually they are wearing blue, and golden colours. They are known for their ships, sea-food, and well-built cities. Infamous for their disasters including the ocean, and pirates. They have the most refined linguistic skill, and they tend to travel to the cold north. Growing up in Bersenot, you heard tales mostly of sea-monsters. They are known for their great equipments they can mass-produce thanks to the water powers. Brown hair, and brown eye describes the avarage Bersenottian. "King's Honor, Traveller."

Classes: Warrior, Rogue, Priest, Warlock, Mage

(3)Special Ability: "Working by the Sea": Profession +d2. - Immune to Sea Sickness.


Awylon: Of Awylon, Awylonian Human.

Awylonian Humans, are living in the middle-west, in the center of the human kingdom in cities and towns. They are known for their passion towards travelling, meeting new allies, or conquering new lands. They have an avarage human accent. Known of their great farmlands, their food is famous. They tend to wear leather equipment with stylish design coming with them, in green colour of their flag. As an Awylonian kid, you grew up training against avarage beasts and creatures. They are infamous for their bandits, and low-life criminals. 

The Avarage Awylonian is blonde, with blue eyes. "I'm just playing."

Classes: Warrior, Rogue, Priest, Warlock, Mage

(3)Special Ability: "Travelling the Forests": Beast Handling +d1, Awareness +1 Level

Witchwoods: Of Witchwoods.

The Humans of Witchwoods, are living in the dark, and haunted woods by the mountains that separates Bersenot from the rest of the west. They risked to live in such lifestyle, because of the mines filled with rich minerals. They are usually equipped with pure black, mostly leather clothes, with a strong layer of defense adjusted to them, to stay hidden in the dark forest during their travels, and to not be bitten by the terrors of the forest if the travelling goes south. They have a charming dialect, pressing their "R's" very often. Growing up around Witchwoods, fighting monsters and huge beasts were the part of your daily life, and you were well-educated in the arts of survival. You have a great connections with beasts, as the beasts of your hometown, are ten times larger. The avarage human from witchwoods, has black hair, and dark-brown eyes. - "Rreval yarself!"

Classes: Warrior, Rogue, Priest, Warlock

(3)Special Ability: "In the Dark" Shadow Resistance +1, Aiming +1

Lonhuai: Of Lonhuai, Lonian, Huaian, Lonhuaian.

Lonhuaian Humans, are coming from the east, wandering away from their other specimen to find greater knowledge in the world. They are peaceful, friendly, and they are famous for their eagerness to help. Lonhuaian humans, are known for their odd, and exotic religion, where they believe that humans must make up for ten-million sins they have commited in the past, to avoid an event called the "Endgame". They are infamous for their strict behaviour, chastity, and the self-made rules they live by. It is also known of them that they are more than willing and interested to dwelve into the secrets of the world, can it be magical knowledge, religion, archeology, history, or psychology. They are seekers, and they believe, who seeks, one day will find. Growing up in Longhuai, you were poor, but you had everything you needed, loving family, great teachers, and a whole world to explore in the wild landscapes of the mountains. The Longhuaian dialect is eastern, they tend to stretch their "I-s". They tend to wear leather-mail equipment, with usually grey or blue colours. The avarage Lonhuaian is smaller than the avarage, having black hair, and stretched, green eyes. - "Whot do you Miiin?"

Classes: Warrior, Priest, Mage

(3)Special Ability: "Eager for Mistakes": +30 Feet Movement/Turn. - Inspiration +d1

Lightfall: Of Lightfall, Demalyan Human.

Humans of Demalyn, or "Lightfall" are human soldiers of the South-West, people with no family, being raised within the fallen, and rebuilding churches of Demalyn. Having no parents, or family made them to be raised under a heavily religious mindset. They are usually very friendly, and cheerful, though they are infamous for their xenophobia, as they grow up, and live as fighting the undead scourge is the part of their everyday life. During their travels, they tend to offer their holy aid to everyone. They are very friendly, and open-minded once they fight off their hate of the uknown. They tend to over-react things, and they are over-vocal about things most of the time, as the church taught them to always stand up for what they are thinking. They are loud, but their accent makes them a pleasant company, as they love to press their "Z-s". As a human who came from Lightfall, all you are looking for is a place to live in peace, and a new, loving family. The aravarge Lightfallian has darker skin, and brown hair, with brown eyes. They tend to wear white, crimson, and white equipments scaling from clothes to heavy plate. - "Za attic? Why goin' to za attic? Onze I waz bitten by an undead In za attic... Be zarful. I will know to 'elp if I 'ear you zreaming..."

Classes: Warrior, Priest

(3)Special Ability: "One Church": Devotion +1 Level. - Will +2d

Darkhill: Of Darkhill, Bephomonnian Human.

Bephomonian Humans, or the Humans of Darkhill, are humans growing up, being stuck behind the Southern Human Capital that was destroyed by the roaming undead. They are survivors, doomed since birth. They don't tend to speak so much, but they are experts in combat. They tend to cover their whole bodies in dark clothes, and they are famous for the mask they are wearing, and always refusing to remove. Rumours are telling, that they might be undead, acting like humans to feast on travellers, but in reality, their bodies were destroyed inside of the plague of the swamps they had to grew up nearby. The toxic gas rendered their skins disgusting. As a human coming from Darkhill, your one and only goal, is to find inner peace before death. To live the life that was taken away from your parents.

Classes: Warrior, Rogue, Warlock

(3)Special Ability: "Tormented": Immune to Poisons and Venoms

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