Fantasy Tales
Odyssey
Performing
3CC
(Performance Core)
Cost: Free
Range: 60 Yard
Duration: N/A
Criteria:
While Performing, you can't defend.
- The first Performance costs no PP.
Type: Activity
When the DM calls Initiative, you can decide to Perform instead.
While Performing, you can switch your activate performance, anytime at the start of someone's turn.
Accelerando
1cc
(Performance)
Cost: 1 PP
Range: 60 Yard
Duration: N/A
Criteria:
Type: Performance
Passive: You can be first in Turn Order. (pass while performing)
-------------------------------------
While Performing, the party has +1d Agility
Adagio
1cc
(Performance)
Cost: 1 PP
Range: 60 Yard
Duration: N/A
Criteria:
Type: Performance
Passive: You can be last in Turn Order. (pass while performing)
-------------------------------------
While Performing, the party has +1d Wisdom.
Allegro
1cc
(Performance)
Cost: 1 PP
Range: 60 Yard
Duration: N/A
Criteria:
Type: Performance
Passive: You can be THIRD in Turn Order. (pass while performing)
-------------------------------------
While Performing, the party has +1d Might.
Vibrato
1cc
(Performance)
Cost: 1 PP
Range: 60 Yard
Duration: N/A
Criteria:
Type: Performance
Passive: During Vibrato, you have +3d magic resistance.
-------------------------------------
While Performing, the party can defend against spells and curses.
Break
1cc
(Performance)
Cost: 1 PP
Range: 60 Yard
Duration: N/A
Criteria:
Skull = Blank
Type: Performance
Everytime you switch your active Performance, roll d1.
Star: You can defend 1 times during that performance.
Moon: You can defend during that performance.
Flat
1cc
(Performance)
Cost: Free
Range: 60 Yard
Duration: N/A
Criteria:
Only 1 Key can be active at a time.
Type: Key (Passive)
Everytime you pass a turn, heal 1 person by 1.
Healing Chords
1cc
(Cantemancer)
Cost: 1 PP
Range: 60 Yard
Duration: N/A
Criteria:
Can heal only 1 for 1 target.
Type: Active Spell
Roll wisdom + performance.
You can heal 1, to star amount of targets.
Sharp
1cc
(Performance)
Cost: Free
Range: 60 Yard
Duration: N/A
Criteria:
Only 1 Key can be active at a time.
Type: Key (Passive)
Everytime you pass a turn, deal 1 damage to someone.
Disturbing Chords
1cc
(Cantemancer)
Cost: 2 PP
Range: 60 Yard
Duration: 10 Minutes.
Criteria:
Type: Active Spell
Everyone has a disadvantage on Magical Saving Throws until your next turn.
Coda
3cc
(Performance)
Cost: Remaining PP, 1 Life
Range: 60 Yard
Duration: N/A
Criteria:
After Coda, the Bard falls asleep.
Type: Performance
Give everyone in your party +1 Turn.
Animating Chords
1cc
(Cantemancer)
Cost: 1 PP
Range: 60 Yard
Duration: 1 Hour
Criteria:
Type: Chanelling Spell
Select a Level 3 or lower object.
You can command the object with music.
Discord
3cc
(Cantemancer)
Cost: 2 PP
Range: 60 Yard
Duration: 1 Hours max
Criteria:
Can't defend while channeling.
Type: Active Spell
Channeling.
---------------
Take over the body of a level 2 or lower unit, and command it with Music.