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Performing

3CC

(Performance Core)

Cost: Free

Range: 60 Yard

Duration: N/A

Criteria:

While Performing, you can't defend.

- The first Performance costs no PP.

Type: Activity

When the DM calls Initiative, you can decide to Perform instead.

While Performing, you can switch your activate performance, anytime at the start of someone's turn.

Accelerando

1cc

(Performance)

Cost: 1 PP

Range: 60 Yard

Duration: N/A

Criteria:

Type: Performance

Passive: You can be first in Turn Order. (pass while performing)

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While Performing, the party has +1d Agility

Adagio

1cc

(Performance)

Cost: 1 PP

Range: 60 Yard

Duration: N/A

Criteria:

Type: Performance

Passive: You can be last in Turn Order. (pass while performing)

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While Performing, the party has +1d Wisdom.

Allegro

1cc

(Performance)

Cost: 1 PP

Range: 60 Yard

Duration: N/A

Criteria:

Type: Performance

Passive: You can be THIRD in Turn Order. (pass while performing)

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While Performing, the party has +1d Might.

Vibrato

1cc

(Performance)

Cost: 1 PP

Range: 60 Yard

Duration: N/A

Criteria:

Type: Performance

Passive: During Vibrato, you have +3d magic resistance.

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While Performing, the party can defend against spells and curses.

Break

1cc

(Performance)

Cost: 1 PP

Range: 60 Yard

Duration: N/A

Criteria:

Skull = Blank

Type: Performance

Everytime you switch your active Performance, roll d1. 

Star: You can defend 1 times during that performance.

Moon: You can defend during that performance.

Flat

1cc

(Performance)

Cost: Free

Range: 60 Yard

Duration: N/A

Criteria:

Only 1 Key can be active at a time.

Type: Key (Passive)

Everytime you pass a turn, heal 1 person by 1.

Healing Chords

1cc

(Cantemancer)

Cost: 1 PP

Range: 60 Yard

Duration: N/A

Criteria:

Can heal only 1 for 1 target.

Type: Active Spell

Roll wisdom + performance.

You can heal 1, to star amount of targets.

Sharp

1cc

(Performance)

Cost: Free

Range: 60 Yard

Duration: N/A

Criteria:

Only 1 Key can be active at a time.

Type: Key (Passive)

Everytime you pass a turn, deal 1 damage to someone.

Disturbing Chords

1cc

(Cantemancer)

Cost: 2 PP

Range: 60 Yard

Duration: 10 Minutes.

Criteria:

Type: Active Spell

Everyone has a disadvantage on Magical Saving Throws until your next turn.

Coda

3cc

(Performance)

Cost: Remaining PP, 1 Life

Range: 60 Yard

Duration: N/A

Criteria:

After Coda, the Bard falls asleep.

Type: Performance

Give everyone in your party +1 Turn.

Animating Chords

1cc

(Cantemancer)

Cost: 1 PP

Range: 60 Yard

Duration: 1 Hour

Criteria:

Type: Chanelling Spell

Select a Level 3 or lower object.

You can command the object with music.

Discord

3cc

(Cantemancer)

Cost: 2 PP

Range: 60 Yard

Duration: 1 Hours max

Criteria:

Can't defend while channeling.

Type: Active Spell

Channeling.

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Take over the body of a level 2 or lower unit, and command it with Music.

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