Fantasy Tales
Odyssey
As you are travelling the wolrd, you will receive various rewards from shops, quests, dungeons, corpses, enemies, people, etc. - The Equipment is simple, an object gives you certain stats and/or effects, you may have only one of one type equipped, from the following slots:
- Head
- Shoulderpads
- Chest
- Legs
- Hands
- Ring 1
- Ring 2
- Trinket
- Scroll
- Boots
Weapon System
However, the weapon system is a little different. Weapons are actively used things, instead of things you are just wearing.
Here is the Weapon System:
Terms:
Slow: - If you roll the same star as the enemy, he wins.
Fast - If you roll the same star as the enemy, you win.
Medium - Superior to slow, Weak to fast.
Finesse: Can't be defended
Takes enemy def.turn: Enemy can't defend the following turn.
Spells/Effects: Speaks for itself.
Half dice, 2 Attacks: You attack 2 times, for half of your dices. (poison builds)
Weapon Types
One-Handed:
- Sword Fast
- Mace - Slow - Ignores armour
- Axe - Fast
- Hand crossbow - Medium - Ranged
- Dagger - Fast
- Fist Weapon(claws) - Fast, Half dice, 2 attacks.
- Wand - Slow spell, or magical effect.
Off-Hand:
- Shield - Fast - Defensive
- Wand
- Relic (skull, book, lantern etc.) - Effect
- Hand crossbow
- Dagger
Two-Handed:
- Sword Medium
- Mace - Slow - But ignores armour.
- Axe - Slow. - But Causes Bleeding
- Bow/Crossbow - Ranged
- Spear - Slow. - AOE
- Staff - Slow - Spell/Effect
Special (only Switch Slot)
- Hidden Blade - First attack finesse
- Throwing Weapons - Takes enemy def.turn
- Spellscroll - Additional spell
When DM Calls Initiative (Init) Rolls.
You can pick your asset of the three slots freely.
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If DM doesn't call Initiative:
You enter the battle with your current equipped weapons.
Main Hand
Slot
Off-Hand
Slot
Switch Slot
One-Handed attacking weapon.
Off-Handed Object, or One-Handed weapon.
Skip 1 Turn
to Switch
Role/Style.
Any tools, Weapons, Offhands, Relics, Objects, etc.
Use Both Slots for a Two-Handed weapon.